Primal v0.05



Primal website




General changes:

- Lighting improvements

- English language version

- New weapon types

- New weapon uniquenesses

- New interface icons

Server:

- The game server has been launched.

- An experimental version of multiplayer mode has been added.

- Global game chat added.

Group command changes:

- Passive attack mode / defensive mode.

Game map changes:

- Map scaling.

- Exploration of the map by allied units

- Markers

- Information about the region

Survival

- Perceived temperature system

- Soaking system

- Visibility, stealth, detection system.

- Sleep system.

- Meat roasting system.

Completely reworked balance | progression system.

- Added map level (average level of enemies in a region).

- Along with the player's level, the level of enemies in the previously undiscovered maps increases.

- When discovering new regions, we gain experience for exploration.

- As the map level increases, stronger opponents can be encountered.

- More than 80 new game sounds.

- New animal models and animations.

- New character model and animations.

Building menu

New furniture:

- A whetstone with which we can improve and repair items

- Warehouse into which we can place items that will be available at any other warehouse.

(This allows us to easily build new settlements)

Redesigned raw material system

- 6 new raw materials

- All raw materials available close to the player

Are visible in the upper right corner of the screen in Statistics | Building | Manufacturing mode.

- Changes to the cost of item manufacturing and building construction

AI changes:

- Enemies light bonfires at night

- Deer run away when the player is close.

- Wolves and Moose attack when the player is too close and behave aggressively.

- Mammoths knock down enemies if they get too close.

- Birds fly away when approached by humans, and can be hunted when they are low enough.

- Turtles and scorpions hide when approached by humans and attack when they feel threatened.

And many more ...

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