Primage v0.07 Update


General Changes:

Gameplay:

New terrain generator. The world is procedurally generated and includes oceans, lakes, forests, swamps, deserts, tundras and beaches.

Dynamic transitions between different biomes.

The temperature sensation reacts dynamically to the current biome the player is on.

Added ability to swim.

Added resource cart.

A raft has been added.

Added tracking:

After holding down the ctrl (sneak) key for 3 seconds, nearby tracks left by animals will appear, which can lead us to the game.

New animals:

Fox, Shark, Deer, Deer, Bear.

All animal models and animations are visually improved.

Changes to the Balance System:

A complete redesign of the balance system, character progression, enemy and animal stats.

New types of equipment: clothes, shoes, necklaces, headgear, with unique bonuses to strengthen the character.

Added new types of items to acquire.

More than 200 new sounds.

Overall Graphics Improvement:

I've made significant graphical improvements that include higher quality textures, updated the shadow rendering engine with improvements to lighting and water reflections to create more dynamic and vivid environments. 

Increased detail in character and environment models, as well as better anti-aliasing techniques, which together create smoother and more detailed images.

Improved visual atmospheric effects such as fog, rain and snow, providing players with a more immersive experience in a variety of weather conditions.

Tutorial:

A tutorial in the form of story quests has been introduced.

Interface Changes:

I updated the user interface with clearer icons and fonts, an intuitive layout, making it easier to navigate and improving the overall aesthetic experience.

Ability to zoom in and out of the world map.

New slide-out menu with time of day, weather and season information.

New game chat.

A button for reporting game bugs - when you type a message and press the button, the message is sent to the server as a bug report.

New character stats and clothing menu.

Updated interface for crafting, building, warrior group and resource management.

Addition of new structures and changes to construction costs:

Bridge - allows you to create passageways through water or port areas from which you set off by raft.

Training bag - allows you to strengthen your fighting skills, a test of damage inflicted.

UL - bees attack nearby enemies.

AI changes:

Settlers' conversations in villages.

Voice reactions of settlers to weather conditions, threats and player relations.

Group command:

Added keyboard shortcuts to quickly select an entire group (Space + A).

From now on, holding down the spacebar opens the unit selection area.

Added visibility and field of view system for enemies:

From now on, hiding in bushes or behind rocks can help us lose the pursuit of enemies.

Visibility depends on whether our character is on the move, the time of day.

New Settlement System:

Settlements are generated on the world map, each with unique statistics and characteristics:

Reputation:

Hostile: A reputation below 40% indicates hostile relations with the settlement.

Neutral: A reputation between 40% and 80% means neutral relations.

Friendly: Reputation above 80% means friendly relations and additional interaction opportunities.

Settlement Size:

Determines the maximum number of settlers a settlement can accommodate, affecting its development and defense capabilities.

Settlement Level:

Indicates the sophistication and strength of the settlement. Higher level settlements may have better defenses, such as palisades.

Number of Settlers:

The current population of a settlement.

Number of Buildings:

The number of buildings in a settlement. Destruction of all buildings can lead to the collapse of the settlement.

Available Missions:

Shows the number of currently available random missions in the settlement (maximum 3).

Executed Missions:

The number of missions completed for a settlement, which affects the settlement's familiarity with the player and opens up new opportunities.

In a friendly settlement (above 80% reputation), the player can recruit warriors, which are available after a certain amount of time.

Game Menu:

Random backgrounds.

Ability to create an account from within the game.

Optimization of the login process.

Directory of authors.

Buttons with links to social media.

Files

Primage v0.07.zip 486 MB
Dec 01, 2023

Leave a comment

Log in with itch.io to leave a comment.